![]() You have advantage on Wisdom ( Survival) checks made in woodland or jungle terrain. Tending to be more lean than the other subraces, forest wolves rely on their dexterous nature more often than not.Ībility Score Increase. Once you use your freezing howl, you must complete a short or long rest before you can do so again. This effect increases in damage by 1d8 when you reach 6th level(3d8), 11th level(4d8), and 16th level(5d8). On a successful save, the target takes half as much damage, and its speed is not affected. On a failed save, the target takes 2d8 cold damage and its speed is halved until the end of its next turn. The DC for this saving throw equals 8 + your Intelligence, Wisdom or Charisma modifier + your proficiency bonus. ![]() Every creature within a 15-foot radius from you must make a Constitution saving throw. As an action, you can unleash a magic-laced howl to debilitate those nearby. You have advantage on Dexterity ( Stealth) checks made in snow or icy terrain. Frost Wolf Ī frost wolf wolfkind's fur usually has a light gray or silvery tone to it.Ībility Score Increase. Based on where your character's origins are closest to, select one of the three subraces below from frost, forest, or mountain. You can speak, read, and write Common and one other language of your choice. You have proficiency in the ( Perception) skill. When you hit with it, the strikes deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. Your sharp teeth make a powerful weapon as such, you can use your bite to make unarmed strikes. You gain proficiency in one of the following skills: Investigation, Nature, or Stealth. You can't discern color in darkness, only shades of gray. ![]() You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Wolfkind mature to adulthood in their 16, but can live to be up to 400 years. Your Strength and Constitution scores increase by 1. Long-lived anthroporphic wolves, wolfkind are powerful hunters and fleet of foot. ![]() Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram As such, their names are typically unisex. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. Their society functions similar to a typical society built by humans, however, they only kill another of their kind in ritualistic situations or in self-defense, if their fellow wolfkind has succumbed to evil, or disease.Ī wolfkind's name is a rite of passage. It is a bit murky, as they are not related to the true lycans that are associated with the goddess Selune, but likely perhaps a terrestrial spirit or deity.ĭespite their brutal appearances they are a people who cherish, and defend the lives of all good creatures as if they were their own. The more popular of these stories is that the wolfkind descended from the first of wolf-like therianthropes, though not necessarily lycanthropes. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The wolfkind are a race that swore to defend their pack at all costs. They are covered in fur of there lesser kin. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. Big, strong, fast and wise, wolfkind are wolflike humanoids with wolfen ancestors.
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